Let's play DOOM (2016) (pt2) Know Your Enemy
Doom is played entirely from a first-person perspective, with players taking the role of an unnamed marine, as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars.
The gameplay returns to a faster pace with more open-ended levels, closer to the first two games rather than the slower survival horror approach taken by Doom 3.
It also features environment traversal, character upgrades, and the ability to perform executions on enemies known as "glory kills".
The game also supports an online multiplayer component and a level editor known as "SnapMap", both co-developed with id Software by Certain Affinity and Escalation Studios respectively.
Throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then of Hell, as the combat system puts emphasis upon momentum and speed, the game allows players to perform movements such as double-jumps and ledge-climbs.
The approach is known as "push-forward combat", which discourages the players, playing from the "Doom Slayer"'s perspective, from taking cover behind obstacles or resting to regain health.
Players instead collect health and armour pick-ups by killing enemies.
"Glory Kills" is a newly introduced melee execution system wherein, when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown as well as reward the player with extra health.
The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading.
Weapons that are recurrent throughout the series, including the super shotgun and BFG 9000, make a return.
However, in the case of the latter, the BFG only has a very small ammunition capacity but is extremely powerful.
Similarly, the chainsaw returns but instead is a special-use weapon that relies upon fuel but can be used to instantly cut through enemies and provide a greater-than-normal drop of ammunition for the player.
Many enemies from the original games such as the Revenant, Pinky, Mancubus, and Cyberdemon also return, with many also redesigned.
Doom's campaign was made to be over 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath, which causes the savegame to be lost once the player dies.
The campaign also features 13 maps.
Many of the levels have multiple pathways and open areas, which allow players to explore and find collectibles and secrets throughout the levels.
Many of these collectibles can be used as part of Doom's progression system, including weapon mods, rune powers and Praetor Suit upgrades.
Weapon points, which come from field drones, allow the player to unlock alternate modes of fire for many weapons, such as explosive shots and different rate and output of firepower.
Each of the weapons' firing modes can be further upgraded using weapon tokens, and they can only be maxed out by completing a challenge related to the use of said firing mode.
Runes, once found, transport the player to a separate arena to perform a combat challenge that, when successfully completed, grants different abilities such as better equipment drops from fallen enemies.
Players can also upgrade their "Praetor Suit" by increasing health, armor, ammunition by retrieving special tokens from dead marines.
Other pickups include small Doomguy figurines and data files that expand on the characters and story.
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