Let's Play Dragon Quest 2 - Part 12

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And now we begin the hunt for the magic macguffins. In this case, crests. The crests don't do anything directly, but you have to find all five to unlock a dungeon later. But, let's talk about the Echoing Flute, and how it is more a detriment than a benefit in this version.
The crests are, largely, just laying on the ground, and you have to search the exact spot to pick them up. Not all, some have treasure chests they're in, but most. The Echoing Flute is supposed to let you know when a crest is in the area, and you need to start searching. Only, it doesn't. You will see it in the future where I play the Flute literally one square away from a crest, and it doesn't register. Why is this a problem? Because if you don't know where they are, and you're waiting on the Flute to show you, you'll never find them. That kind of makes this game almost unwinnable to a new player.

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