Let's Play DUSKERS - Series 3 Part 54 - THE BAD PART OF DEXTER
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An ongoing Let's Play broken into series. Each run in this roguelike will be a series, broken into daily parts. As roguelikes go, each series should prove to be wildly different, as well as Daily and Weekly challenges!
In this episode, we head out to the Zilina system in the Dexter galaxy, and this place is a shithole. It's clearly "across the tracks" as far as Dexter is concerned. Here, it seems as though Via Lactea has seeped into Dexter, because all of the derelicts are Hazardous and Fatal, with three and four infestation types. BUT, there's a silver lining... We find a ship with great scrap capacity and three Ship Upgrade slots!
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Let's Play DUSKERS! We take the role of a lone drone operator on a mission to scavenge the wreckage of eerie derelict spacecraft, searching for scrap, fuel, disabled or destroyed drones and information as to why these ships have gone silent. If we're lucky, we may find survivors. But some of these ships hold threats lurking in the shadows.
Duskers offers tense gameplay seen through the single monitor of your drone operator. You see what the drones see, but what you don't see can be the difference between a successful haul or being left adrift to become a derelict, yourself.
Take direct remote control of a single drone, or control all of your drones from a schematic view to tackle problems and puzzles, but danger lurks just through that next door. Old, crumbling ships may hide more dangers than hostile threats, organic or otherwise. Some ships are falling apart, radiation seeping into the corridors and must be contained. Asteroids on a collision course might give you a few minutes to conduct your searches before you need to bug out to avoid going down with the ship. Doors and airlocks fail to respond or may be destroyed altogether, defense turrets left on as the previous crew left in a hurry - or worse - pose a threat, but can be tactically used to eliminate threats as you skulk through the ship with your fragile drones.
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