Let's Play Eador Masters of the Broken World (Part 8)

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For some reason, I rushed a bit on this session and neglected to read up on some new monsters we encountered. So here is a little info on Imps...

Imps are Rank 1 Demons that are generally summoned by Wizards at the costs of Gems, Stamina, AND Life. They can fly which means they can flow over enemy troops and obstacles and can even stop over obstacles. They can throw one Magic Bolt per battle which is ranged and can only be reduced by Resistance rather than Ranged Defense. Their melee skill is nothing too fantastic though they can shred things like Healers and Archers if left unchallenged. By themselves, they are rather weak and can easily be beaten down with some decent physical attacks.

We also run into Oinor. Due there being more than one Master on this map, you do not start off at war with anyone. You can declare war or just attack without declaring. The latter tends to be mean, dishonorable, and other negative things. But screw that. It is just Oinor.







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