![Let's play Fallout 1 [BLIND] #9 - The Boneyard](/images/yt/3p/lets-play-fallout-1-blind-9-the-boneyard-7ctwt.jpg)
Let's play Fallout 1 [BLIND] #9 - The Boneyard
This is a blind (first time) playthrough of the original Fallout from 1997. Done with a high intelligence, low strength/endurance character.
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Timestamps:
00:00 - I talk with the captain of the guard about the situation in the Adytum
03:55 - I talk with Zimmerman, the mayor of Adytum and I wonder about the duplicity of the local guards
08:50 - I talk with Miles about the Adytum's crops
10:45 - I talk with Smitty about the Adytum's crops and the local situation
14:30 - I get a tarot reading by a medium
16:10 - I talk with a woman about the Boneyard's past and wonder about levelling a megalopolis to the ground
20:45 - I talk and trade with Smitty the blacksmith
23:20 - I do more trading in the Adytum
27:13 - I talk with the Blades and consider what info I've got on them and how it compares to their words
32:25 - I meet a pretty weird guy obsessed with Nuka Cola
38:15 - I talk with Razor, leader of the Blades, and she tells me a different side of the story of Zimmerman's son
41:25 - I read a regulator transmission holodisk
44:00 - I go back to the Hub to buy ammo and supplies for the fights ahead
52:46 - I talk with Followers of the Apocalypse about their perspective on things
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Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside - to a strange world 80 years after the end of modern civilization. A world of mutants, radiation, gangs and violence.
Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or will be forced to leave the safety of the Vault for the Outside.
The core of the game revolves around your character. Fallout uses a skill-based system to allow you to fine tune your character. As you gain experience (roughly half from combat, the other half from solving adventure seeds and non-combat events), your character will grow as you determine. Combat in Fallout is tactical turn-based. You can take as much time as you need to make decisions. Choose from different types of attacks, with a variety of weapons and attack skills.
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