Lets Play Fallout 3 [modded] - Part 44 - Heart of DC Central
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Steve has decided to postpone the Nuka-Cola challenge for now and get back to the DC Central Wasteland tasks. That means a bike ride back to Megaton for some re-supply and other tasks, then he will motorcycle to the Rangers HQ and attempt to find what he needs that route.
Guess What? Well, Steve running from Super Mutants was able to find the current subway tunnels to lead him to where he wanted, but that just meant more Super Mutants!
Just by coincidence, Steve stumbled upon the Museum of History which was a safe resting spot, until next time.
Steve went from one frying pan to another frying pan??!!
[from Andy: I didn't really like how the audio mixed on the last recording, so I recorded my audio seperately and hopefully, as a seperate channel, things will sound better?]
The game that I have recorded has been extremely modified using:
The Nexus Mod Manager (NMM) and the following Mods:
Automatic Karma Perks
Adjustable HUD - aHUD v1.2 : http://fallout3.nexusmods.com/mods/15886
Advanced Recon Range Finder FO3 v1.2 : http://fallout3.nexusmods.com/mods/15744
Advanced Recon Thermal Nightvision v5.0 : http://fallout3.nexusmods.com/mods/15653
Advanced Recon Trap Detection v2.0 : http://fallout3.nexusmods.com/mods/15641
Armored Regulator Duster v1.0 : http://fallout3.nexusmods.com/mods/15631
Better Balanced Backpacks v1.1 : http://fallout3.nexusmods.com/mods/14994
Blackened v1.0 : http://fallout3.nexusmods.com/mods/18173
Bornagain fo3 t45d power armor v3 : http://fallout3.nexusmods.com/mods/16882
Bornagain FO3 T51b v3 : http://fallout3.nexusmods.com/mods/14123
Bornagain Outcast T-45d Power Armor v1 : http://fallout3.nexusmods.com/mods/18221
CASM v1.2.3 : http://fallout3.nexusmods.com/mods/3729
CINEMATECH - Film Grains and Styles v1.2 : http://fallout3.nexusmods.com/mods/15745
Darnified UI v alpha11 (with Hotfix) : http://forums.bethsoft.com/topic/1085...
DCInteriors Project v3.3 : http://fallout3.nexusmods.com/mods/5573
Directors Chair - Total Visual Control v1.0 http://fallout3.nexusmods.com/mods/17899
DYNAVISION - Dynamic Depth of Field v1.0.1 : http://fallout3.nexusmods.com/mods/17876
EVE - Energy Vivsuals Enhanced v1.0 : http://fallout3.nexusmods.com/mods/8340
EVE (Paradox Ignition presents The Mergers) : http://fallout3.nexusmods.com/mods/16787
Fallout 3 Re-Animated v.22.1 : http://fallout3.nexusmods.com/mods/7670
Fallout 3 Redesigned - Formerly Project Beauty HD v2.72 : http://fallout3.nexusmods.com/mods/6341
Fallout Interoperability Program - FOIP :http://fallout3.nexusmods.com/mods/4968
Fallout Remastered v1.1 : http://fallout3.nexusmods.com/mods/16928
Fallout Script Extender (FOSE) v1.2 b2 : http://fose.silverlock.org/
Fallout Street Lights v2.0 : http://fallout3.nexusmods.com/mods/8069
Fallout Stutter Remover v4.1.26 : http://fallout3.nexusmods.com/mods/8886
Fellout v1.23.456.7 : http://fallout3.nexusmods.com/mods/2672
FO3-WRP - Weapon Retexture Project v1.0 : http://fallout3.nexusmods.com/mods/18133
FWE - FO3 Wanderers Edition v6.03 : http://fallout3.nexusmods.com/mods/2761
Hacking terminals is easier v1.0 : http://fallout3.nexusmods.com/mods/2333
Immersive HUD - iHUD v2.3 : http://fallout3.nexusmods.com/mods/15790
Impervious Power Armour v2.2 : http://fallout3.nexusmods.com/mods/13325
Marts Mutant Mod - RC 62 v1.0RC6.2 : http://fallout3.nexusmods.com/mods/3211
NMCs_Texture_Pack_for_FO3 v1.1 : http://fallout3.nexusmods.com/mods/12056
RH Ironsights (Paradox Ignition presents The Mergers) : http://fallout3.nexusmods.com/mods/16787
RH_IronSights FWE- WMK compatible : http://fallout3.nexusmods.com/mods/17757
The IMAGINATOR for FO3 - Visual Control Device v5C : http://fallout3.nexusmods.com/mods/16875
Ultimate Perk Pack : http://fallout3.nexusmods.com/mods/1409
Unified HUD Project v1.8 : http://fallout3.nexusmods.com/mods/15771
Weapon Mod Kits v1.1.9 :http://fallout3.nexusmods.com/mods/3388
The tutorial that I followed was:
https://www.youtube.com/playlist?list=PL77ECC4B6194E1685
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