Let's Play - Final Fantasy IX: Part 12 "Gargan Roo"
Go back down the stairs by the fountain and then down the stairs in the tower. Go up and through the door on the left. You will come across the Four-Armed Man in the hall. Speak to him to stop him, and he will give himself away. He will give Steiner the Power Belt he bought with the money he stole from Dagger. Continue down the hall and check in at the synthesis shop. When you are finished here, leave the building and continue up the path. Enter Queen Stella's house and give her any Stellazzio you may have. You will be given progressively more valuable rewards for the Stellazzio you give her. See the Side Quests and Mini-Games section for complete details.
Return to the area where the confused man was and speak to Mogrich, the moogle who's playing with a dog. Choose Mognet and read the letter from Stiltzkin, then save the game. Go right and speak to the shopkeeper, who has a huge selection of weapons and armor. In fact, you may need to buy items here to use at the synthesis shop. She will also let you fight the monster in the pit below you. If you want to try this, equip Steiner with the best equipment available, and equip the Bird Killer ability. Use the HP + 10% ability also, if you have it. You may want to save again before fighting the beast, because its Aero attack can wipe you out. Only attempt this battle at this point if you are very confident. You can look in the Side Quests and Mini-Games section for more information about the pit monsters.
If you bought items needed to synthesize new weapons and armor, return to the synthesis shop and do that now. In the upper hallway of the Bishop's House, where the synthesis shop is, you can press X at a certain point and overhear a conversation taking place in the room below. The people are discussing the local auction house. When you are finished at the synthesis shop, the auction house is your next stop. Return to the platform where you spoke with Mogrich, and continue up the stairs at the top. Enter the auction house, and Steiner will realize that he has found the princess at last. She sees a face in the balcony that she is convinced she has seen before.
Go to the pub, and stop to read the reward poster at the desk. Talk to Marcus, and tell him you're ready. After a boat ride, the party will enter a building to find the Supersoft. Dagger meets Dr. Tot, her childhood tutor, who promises to bring the Supersoft to you later, instructing the party to meet him at has home. You can rest at the pub if you like, but it costs 100 gil. Return to the tower near the chest that held the Mythril Dagger (to the left of the place where Dagger was robbed). You will see an interesting scene which is taking place at the auction house. Go right to the tower and enter Dr. Tot's home. Go up the stairs, and Marcus will at last obtain the Supersoft. Speak to Dr. Tot, and Dagger will have a flashback. Dr. Tot recalls that he knows a shortcut back to Alexandria.
Go back inside and follow Dr. Tot into the opening in the floor.
Mochos the moogle is here, so check Mognet, and deliver the letter from Nazna. Equip the Antibody ability on Dagger and Steiner, and then save the game. Take the left path and get the Chain Plate from the chest.
Go left and get the Phoenix Down. Pull the lever, and return to the main area. Take the right path this time, turn right, and then go around the corner. Dr. Tot will appear and explain how the conveyance works. At his request, pull the lever. Dr. Tot will reroute the gargant to take you to Alexandria. Follow Dr. Tot back to the left and pull the lever marked "Feed." When the gargant stops, climb on board.
After a short time, the beast will stop, and you will find that there is a monster in its path. It is time to fight Ralvurahva. If possible, steal the Bone Wrist and Mythril Fork. Keep yourself healed and inflict as much damage as you can. The battle will end, and your party will continue to Alexandria.
Once there, you will be trapped by Zorn and Thorn, who have orders to capture Garnet. You will leave your characters in Alexandria in this predicament for a time while you turn your attention to those you left in Burmecia.
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