Let's Play - Final Fantasy IX: Part 15 "Attack On Cleyra's Settlement"
In the battle against the Antlion, use Reis's Wind, and attack the creature with Blizzara. Try to steal the Annoyntment, Mythril Vest, and Gold Helm before you defeat it. It has a Sandstorm attack which can nearly wipe your party out, so make sure to heal quickly when it uses it. After the battle, Puck runs off, and Vivi follows him.
Freya will take part in a lovely ceremony to strengthen the sandstorm protecting Cleyra, but after it has concluded, the strings on the harp snap. This is viewed as a bad omen, and rightly so. The sandstorm disappears, and the inhabitants of Cleyra fear that someone is trying to invade.
It is time to see what Dagger, Steiner, and Marcus are doing. Steiner and Marcus have been imprisoned, and Steiner still doesn't believe the queen is up to anything nefarious. It must be a mistake . . .
Dagger is in her room, planning to confront her mother. Zorn and Thorn rudely summon her, and she tries out a little of the slang Zidane taught her on the evil twins. She is escorted to the queen's chamber, and, after a conversation about the attack on Burmecia, Kuja shows up and puts Dagger to sleep. (It doesn't matter whether you choose to believe Brahne or not, but it will affect a letter from Kupo to Mosh that you'll read a little later.) Zorn and Thorn begin a ceremony to extract Dagger's eidolons from her, which is as bad as it sounds.
Back in Cleyra, you will have control of Freya after a short scene. Return to the cathedral and speak to the high priest to receive an Emerald. Equip it to teach Freya the White Draw skill. Return to the inn and speak to Stiltzkin, buying what he has to offer for 444 gil. Then talk to Mopli and check Mognet. There is a letter from Monev. Save the game.
Go back down and meet Zidane at the town entrance. Head back down the trunk. In the room with the whirlpools, which are now dormant, you will have to fight Alexandrian soldiers. Make your way back down the trunk, fighting pairs of Alexandrian soldiers as you go. Eventually, your party will suspect a trap, and Puck will come running after you with a message that the village is under attack.
Back at the top of the tree, you must fight black mages and Alexandrian soldiers. At the town entrance, go right into the sand pit and talk to Stiltzkin and Mopli. Get a letter from Mopli to Serino, rest, and save the game.
You will be responsible for directing the residents of Cleyra to safety, and the number you save will determine your rewards later. In the water mill area, advise the oracles to go right. In front of the inn, tell Dan's family to go left, and then by the bridges, tell them to go right. By the observatory, tell the villagers it isn't safe yet. In front of the cathedral, the party and survivors will be surrounded. A stranger appears and eliminates the enemies, and surprisingly, that stranger is Fratley. Freya's lost love has reappeared. Apparently he has lost his memory, but not his sense of honor. Puck found him in his travels, and brought him back. Fratley doesn't even remember Freya, however.
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