Let's Play - Final Fantasy IX: Part 29 "Treno Card Tournament & Fall Of Alexandria"

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Final Fantasy IX
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Duration: 37:09
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Return to the card stadium. The usher will give directions for playing Tetra Master. Register at the booth on the left. When you're ready, enter the stadium, There are three rounds in the card tournament. The first round is against Attic Man Wake. If you lose, restore the game. If you win, go back outside and watch another ATE.

In the second round, your opponent is Cardona Bishop. Again, restore if you lose, and walk outside if you win. Watch the ATE that was opened up by choosing for Freya to say she was interested. There are other ATE's that will become available as you walk from area to area, depending on the ATE's you have already chosen.

Kuja is in Alexandria, and has brought Bahamut along to wreak some havoc. The townspeople flee and Dagger must take control. Her first task is to assign the Knights of Pluto the appropriate tasks. Remember what you learned about them in Disc 1? It's now time to use that information. Assign Blutzen and Kohel to gather information, Weimar and Haagen to protect the townspeople, Breiracht and Laudo to contact Lindblum, and Dojebon and Mullenkedheim to begin preparations to fire the cannon. If you do this right, you should receive Angel Earrings as a reward.

Beatrix and Steiner will leave to fight the Mistodons which have invaded the town. Controlling Beatrix and Steiner, you will have to fight a Mistodon in each area you enter as you move toward the town entrance. As long as you keep Beatrix supplied with MP, she can do wonderful things. In the third battle, there are two Mistodons to defeat. If you wish, after the third battle, you can remove all Beatrix's equipment except her sword. You will then have it in your inventory to equip on one of your regular characters. The fourth battle is followed immediately by the fifth, and then by the sixth, which will also have two Mistodons. In this last battle, Steiner will automatically enter a trance state.

As Dagger, go upstairs and enter the queen's chambers. Take the left stairs and start up the tower. As you proceed, the statues on the each landing will cross their swords, barring the way back down. At the top of the tower, new stairs will appear for you to use. At the very top, stand on the platform with the eye (which should look familiar).

When you regain control of Zidane, talk to everyone you can find in the castle, and warn them to evacuate. You can also fight an optional boss in the library on the left side of the entrance hall. Before approaching it, equip the best weapons and armor you have. Equip Auto-Regen or Auto-Potion, Antibody, Bandit, and an HP+ skill, if possible. Put the Poison Knuckles on Amarant. Save the game.




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