Let's play Gorogoa, bonus part: Iteration on a theme VIDEO
It's nice to see prototype versions of things; what worked, what didn't, and what makes you think of what could have been. However, as Atrus once said, to dwell on the past is to die in the present, so at some point you've got to ship the damn thing!
Got a game you'd like my odd perspective on? drop a comment, and I just might seek it out :-)
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