Let's play HALF-LIFE 2: Episode One [HARD] [DEVELOPER COMMENTARY] #2 - Explore the Core
SOURCE OF THE THUMBNAIL: http://www.1zoom.me/big/43/30830-baraw.jpg
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This is a play-through of Episode One with the Developer Commentary ENABLED - I listen to every one of those nodes (unless I missed some by accident), providing more insight into the minds of the people creating the game and the way it works.
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Half-Life 2: Episode One (stylized as HλLF-LIFE2: EPISODE ONE) is a first-person shooter video game, the first in an intended series of episodes that would serve as the sequels to Half-Life 2 (2004). It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was renamed Episode One after Valve became confident in using an episodic structure for the game. Episode One uses the same game engine, Source, as Half-Life 2. The game debuted new lighting and animation technologies, as well as AI sidekick enhancements.
The game's events take place immediately after those in Half-Life 2, in and around war-torn City 17. Episode One follows scientist Gordon Freeman and his companion Alyx Vance in humanity's continuing struggle against the alien civilization known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city. As the game comes to an end, Gordon and Alyx are caught in a major accident, and their fates are revealed in the sequel, Episode Two.
Valve views episodes One through Three tantamount to a standalone release. Episode One is available as part of a bundle package known as The Orange Box, which also includes Half-Life 2, Episode Two, Team Fortress 2, and Portal. Episode One received a generally positive critical reaction, and the co-operative aspects of the gameplay received particular praise, although the game's short length was criticized.
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