Let's Play: Killzone Shadow Fall | Episode 13!

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Welcome back to Killzone Shadow Fall! I hope you enjoyed the episode and I will see you in the next episode, thank you for watching!

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What is Killzone Shadowfall?

Killzone Shadow Fall is a science fiction first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment. It is the sixth game to be released for the Killzone series and the fourth game in the series to be developed for home consoles.[3][4] Killzone Shadow Fall was released on 15 November 2013 as a launch title for the PlayStation 4 in North America and 29 November 2013 in Europe. The game was released on 22 February 2014 in Japan.

Taking place 30 years after the events of Killzone 3, Shadow Fall follows a new set of characters, putting players in the role of Lucas Kellen, a "Shadow Marshal", who is investigating a rising threat in the continuing war between Vekta and the Helghast. Along the way, Kellen encounters Echo, a Helghast operative who seeks to end the war. Kellen's world will be changed forever through his encounters with Echo and other characters, as he searches for the truth in a mission where the line between good and evil is blurred beyond recognition, and where the peace he sacrificed so much for may not even exist.

Killzone Shadow Fall has received mostly positive reviews; it was widely praised for its visuals and multiplayer mode, but criticized for its story and several gameplay problems, including AI. Additional praise was given to Shadow Fall due to its status as a launch title. As of January 2014, Killzone Shadow Fall has sold more than a million copies, making it the first PlayStation 4 game to do so. It is also the second game in the series in which Joris de Man did not compose the score.

Like its predecessors, Killzone Shadow Fall is a first-person shooter in a science fiction setting. Staple weapons such as the M82 Assault Rifle, stA-52 Assault Rifle, and stA-18 pistol return from the earlier Killzone games. New weapons include the LSR44, a recoil-free, hybrid assault/charge sniper rifle that functions much like a miniaturized rail-gun, and the OWL, an advanced hovering attack drone (used by the Shadow Marshals) that can attack/stun when it is adjacent to an adversary, as well as deploy an instant zip line, protect the player from enemy fire with an energy shield, and hack/scan terminals and enemy alarms to prevent reinforcements from arriving.

While the previous games in the Killzone series portrayed a dark and gritty war-zone with numerous allies by the players side at any given time and an overall linear design, Killzone Shadow Fall opts for a more open-ended, stealth-based approach. Levels are much more open than in previous games, allowing for multiple ways/routes to complete objectives. Also in Shadow Fall, for the first half of the campaign, the player is alone in firefights, with the OWL as your only "companion" able to lay down cover fire. During the second half onward, the player is occasionally joined by Echo as an ally, where she is able to snipe enemies marked by the player.

Multiplayer ships with 10 maps, with more on the way. Users are encouraged to create their own custom map presets called "Warzones," which then can be shared with others or promoted by the Killzone community. Classes, abilities and weapons are unlocked from the start. The class system has been simplified to just three: Assault, Scout and Support (with some medic abilities from previous games now subsumed under "Support").[6] The player unlocks skill enhancements based on completing challenges unique to his class.







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