Let's Play Kirby: Squeak Squad Part 4: These Splitting Paths are Annoying as Hell!

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Platformers can increase their replay value by creating levels with numerous paths in order to give the player variety in their experience. When you hide collectibles that need to be found on particular paths with no hint as to which one contains that valuable item, it goes from being creative to being a chore. I hate chores. Who wouldn't?




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