Let's Play Last Dream ~ An Ode To FInal Fantasy Part B2 - Tower Guardian

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In this episode, we trivialize a boss that's actually quite difficult if you don't have the gear I do. Crafting be powerful, yo.

FROM THE STRATEGY GUIDE: As always, keeping fully healed and curing status effects such as Blind are good strategies for beating the Tower Guardian. Knights should boost their attack power with Tonics, and then use their most powerful offensive skills such as Berserker or Smite. Once they run out of MP, the Knight should continue to use normal physical attacks. Monks should use Double Attack or Leg Sweep if learned and then continue on with physical attacks once their MP is depleted. Hunters should use attacks such as Hamstring and Slow Enemy as well as party buffs like Scan and Critical Scan. Engineers can use bombs (Tower Guardian is weak to Fire) if Grenadier has been learned. Otherwise, the Engineer should double as a healer and or Tonic buffer. Black Mages should unleash their most powerful Fire magic. White Mages should protect the party with Null Fire and any other physical/magical defense buffs that have been learned. Thieves should use attacks like Hamstring and then follow up by stealing. Depending on whether the Red Mage has been built more as a physical or magical attacker, he should follow either the path of the Knight or the Black Mage.

personal notes:
Really, all you need to do is go all out and heal, with your BMage using Fire 1 or 3.







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