Let's Play Life Is Strange (PS4) - Part 3 - Painting a picture ( PLP )
For more of this series https://www.youtube.com/playlist?list=PLzdAf6_2_tz_TMwZRYStiYuDSQt6lgrpr
From Wikipedia, the free encyclopedia
Developer(s) Dontnod Entertainment
Publisher(s)
Square Enix
Feral Interactive (Linux, OS X)
Black Wing Foundation (Android, iOS)
Director(s)
Raoul Barbet
Michel Koch
Producer(s)
Luc Baghadoust
Designer(s)
Baptiste Moisan
Sebastien Judit
Sebastien Gaillard
Artist(s)
Michel Koch
Kenny Laurent
Amaury Balandier
Writer(s)
Christian Divine
Jean-Luc Cano
Composer(s)
Jonathan Morali
Engine
Unreal Engine 3
Unreal Engine 4 (Android, iOS)[1]
Platform(s)
Android
iOS
Linux
Microsoft Windows
OS X
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
Episode 1
30 January 2015
Episode 2
24 March 2015[2]
Episode 3
19 May 2015[3]
Episode 4
28 July 2015[4]
Episode 5
20 October 2015
Genre(s)
Graphic adventure
Mode(s)
Single-player
Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game was released in five episodes periodically throughout 2015. The game's plot focuses on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. After having foreseen an approaching storm, Max must take on the responsibility to prevent it from destroying her town. The player's actions will adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation.
Development of Life Is Strange began in April 2013. It was formed with an episodic format in mind, for reasons both financial and creative. The developers conducted field research on the setting by travelling to the Pacific Northwest, and subverted known archetypes to make the characters. Player feedback influenced the adjustments made to the episodes. Story and character arc serve as the central point in the game. During its release, Life Is Strange received generally favourable reviews commending the character development, rewind game mechanic and tackling of taboo subjects. It received over 75 Game of the Year awards and listings. Common criticisms included the slang that was used, poor lip-syncing in earlier episodes, and tonal inconsistencies in the story. It has sold over three million copies as of May 2017. A sequel, Life Is Strange 2, will be released in September 2018.