Let's Play Lone Survivor: The Director's Cut Part 4 - Elevator Chase

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Game description via Wikipedia:

Lone Survivor is an independent survival horror video game developed by Superflat Games. It was originally released for Microsoft Windows and OS X in 2012. It was later ported to the Playstation 3 and released on the PlayStation Network in 2013 as Lone Survivor: The Director's Cut. The Director's Cut came out on Microsoft Windows and OS X as a free update on 31 October 2013. In October, 2014 the game was later released for Wii U and Playstation 4.

Lone Survivor is a post-apocalyptic survival horror game with retro-styled 2D graphics in which the player controls a nameless protagonist following directions provided by the character's apparent hallucinations. When exploring the game world the player will discover items, keys and food. Two-way mirrors found in the game world are used to teleport back to the survivor's apartment. Items can be combined in order to solve puzzles. Players possess a flashlight with which to navigate the game world; using the flashlight drains batteries; replacements can be found by scavenging. Mutants must be avoided or killed; a pistol must be found in order to attack mutants, but ammunition is scarce. When the pistol's magazine is empty the survivor automatically loads a new magazine, leaving him vulnerable to attack during the process. Mutants are attracted to light and noises, but the player can sneak past by hiding in the shadows. The game features a map for players to navigate with, however the game does not pause when the game's menus or map are accessed, leaving the survivor open to attack.

The survivor's apartment serves as a hub; the player must return with food in order to survive, as well as sleep. Sleeping prevents madness and is also required to save the player's progress. It is possible to combat lack of sleep with pills; these further damage the survivor mentally but the resultant hallucination may result in extra supplies appearing in the survivor's apartment. Progression through the game requires exploration, which fills out the map; sometimes specific items must be located in order to proceed further. Failing to locate these items can result in resources being spent without new areas being opened up, making future attempts more difficult.

The player's interactions with the game's world and inhabitants result in different endings upon completion of the game. These are shown during the game's end credits, emphasizing how the player received that particular ending. A single playthrough of the game can last between three and eight hours.

Players control a man in a surgical mask. This character is an isolated survivor of an infection which has turned the world's population into aggressive, shambling mutants. With limited food and an increasingly fragile mental state, the player character must be guided outside his apartment to scavenge and explore. There are no indications that any other survivors exist except for a note which states that there are other survivors on the opposite side of the apartment building.

Throughout the game references are made to the survivor's state of mind. It is possible to have discussions with a toy cat; strange characters such as a man with a box on his head are encountered. Rooms may change appearance upon being revisited; making a wrong turn may result in a strange scene. It becomes difficult to interpret what is real to the survivor and what is hallucination.




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