Let's Play: Mega Man 7 - Part 3 - Springing into Turbo-Paced Action!
Part 3 of "Mega Man 7" for the SNES, played through SNES9x v1.5.3
After losing Guts Man's body to Wily after his attack at the Robot Museum, four more Robot Masters have reared their ugly faces. The first, and easiest, to deal with, is Spring Man. A spring. Really? It's more difficult than you think. His bouncy actions can leave one feeling a bit off-the-wall but once it becomes obvious that his AI isn't the best, the worst thing suddenly becomes his own Wild Coils he will bounce about his room.
Turbo Man is up next and all in gear for a radical race. His garage is littered with tires and traffic cones. That isn't all though as the quickest way to him is to ride the Sisi Truck, which is a rather dangerous ordeal. His sleek engine runs a bit quiet so being able to hear him revving up his motor on when to charge can take a bit of practice to deal with. At the end of the day though, he's just a bit out of gas.
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