Let's Play: Mega Man V - Part 3 - Break Dashing the Black Hole
Part 3 of "Mega Man V" (aka "Rockman World V") for the Gameboy, played through VisualBoyAdvance-M v1.8.
Having traveled to the outer rims of our solar system, the start of a sneak attack begins! Pluto is the furthest one away and is a tricky little furry feline Stardroid. Trained for jungle combat (and being immune to the cold), he likes to cling to walls and fire homing projectiles. Using his speed and agility to his advantage allows him to make very efficient use of the Break Dash, using it to leap from wall to wall. Despite these combat advantages, he just cannot stand up to the Grab Buster. In fact, it works so well on him that it even steals his life in the process!
Coming back a little closer to home, Saturn's Black Hole draws us in for a tough battle. The master of the hula hoop... er, ring, he likes to jump back and forth, using that ring as a distraction to slide into his opponents. The power that ring has is more than you'd expect as he can completely freeze time using it. Not to mention that he can create black holes inside of it to suck whatever is near inside of it. His hard shell prohibits most weapons from doing anything to him, so it becomes a war of attrition. Is Mega Man's Mega Arm strong enough to knock Saturn flat on his ass?
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