Let's play Oblivion 137: Despair in Rapture
Getting to Cylarne, where we must get the Flame of Agnon, only whatever would a quest be without choices? Meaningless choices, yes, but choices nonetheless.
This time Mania and Dementia's meanings will have to be derived from their respective followers, the Aureals and the Mazken. The Aureals are confident to the point of arrogance, and dense to the point of ignoring a legitimate possibility in favour of a tried and failed method. The Mazken are more down-to-earth, or down-to-Shivering-Isles at any rate, although to the point of being seemingly buried in the...SI. Even their worst comments about their rivals has at least a hint of truth to it.
From this, what can be gathered? Little, though we'll be talking with 2 NPC's come the end of the quest that will remark the same line of thought, only with a touch less subtlety. That said honestly I still wonder if I've just plain gone mad trying to find something like this in a Bethesda game...
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