Let's Play Oblivion After 10 Years! (My Favorite Game of All Time)

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The Elder Scrolls IV: Oblivion
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Let's Play
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When I heard that this weekend would mark the tenth anniversary since the launch of The Elder Scrolls IV: Oblivion, I thought two things. One, “Holy shit, it's been ten years since Oblivion came out?” Two, “Holy shit, it's only been ten years since Oblivion came out?”Oblivion feels like a game that happened a lifetime ago, but it also feels like something I just played yesterday. I'm sure there is a glib remark someone could make about “Hur hur, that's because Fallout 4 is just Oblivion with guns” but I don't mean it like that. Oblivion was influential. It was impactful. It's a game that has clung to my consciousness for a decade now. For all its many faults, quirks, and speech-wheels, it was a game that changed what I wanted out of an RPG, and I'd like to take a moment to celebrate it.
Oblivion was one of those games that cost me several hundred dollars. I'd been puttering around on an aging PC for years at the time, finding all kinds of excuses to put off upgrading. I could stick to the consoles. I could keep playing the games I was enjoying at the time. As long as I could get a game's framerate to an acceptable level, I didn't care how many bells and whistles I had to turn off. I mean, who cares how it looks, right?Then I saw Oblivion on my brother's freshly pimped-out PC. Oblivion with its endless forests, crystal streams, and softly babbling brooks. With its delightfully over-detailed taverns and castles, teeming with villagers and guards in doofy looking doublets and pointy helmets. With the system-taxing mists of ancient tombs, the dynamic light sourcing off the crackling flame of a wizards fireball spell.A decade of playing games made in Oblivion's shadow might make it hard to appreciate, but take a moment to think of just how much stuff was in Oblivion. Yes, I know there were other massive open-world RPGs that came before it (the Morrowind defense brigade can take the day off, we know, we know, we know), but Oblivion was the first time I, and many others, really interacted with one. For a generation raised on the narrative-focused and largely linear JRPGs of the SNES and PlayStation era, it was breathtaking. Paralyzing, even.The sheer scope of the world is something that needs to be admired obviously, but what impressed me more was how much there was to do in that world. All the different independent quest-lines, the hours of content involved with just something like the Thieves Guild quests (which culminates in an amazing medieval Ocean's 11 heist), or the Dark Brotherhood storyline, a quest-chain still spoken of with reverence today. But, that would be ignoring all the incidental stuff, the weird little mini-stories and moments that would just crop up.I must have had half a dozen false starts with the game before really settling in. Experimenting with the character creator, messing with the slightly doughy faces that make up the populace of Cyrodill, trying to figure out what kind of person I wanted to be in this world. I made a generic knight guy, a wizard lady, a lizard dude, all the standard fantasy tropes. Many of them never left the jail they started in. Some of them got lost just outside the sewer gate. Others lasted a few hours before curiosity got the best of me.I lost a Wood Elf after a few hours play. I wanted to experiment with a sneaky archer type and conceptualized a swaggering elf dressed all in black who would pick off his targets like a sniper. Wandering around the woods, I somehow stumbled into the enchanted forest that the single Unicorn in the game called home. And you know what? It was magical. A mythical beast, grazing in a sunbeam, deep within a secret forest. I'm not made of stone.
Ignorant in the ways of Unicorn-dom (and slightly nervous about a nearby Minotaur I spotted), I made the mistake of approaching with my bow drawn. The Unicorn met my implied threat and trampled me on site. Not exactly the Disney moment I'd been anticipating. I just left the character there, never re-loaded or went back. It just felt like too comical, too perfect an end for a stupid Wood Elf to try and undo.
Then I got even deeper into it. I downloaded mods to make massive changes to the world. Things like the Oscuro's Oblivion Overhaul, which took the training wheels off the game. In vanilla Oblivion, enemies are always kept on a roughly even keel to the player, rising in challenge depending on the player's level wherever they happen to be.
So yeah, Oblivion came out ten years ago today. It feels like something I played a lifetime ago. It also feels like something I just played yesterday. And you know what?




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At this time, Brenttime has 561 views for The Elder Scrolls IV: Oblivion spread across 1 video. Less than an hour worth of The Elder Scrolls IV: Oblivion videos were uploaded to his channel, less than 0.55% of the total video content that Brenttime has uploaded to YouTube.