Let's Play - Orcs Must Die - 2 - The Fork [00003465]
Don't forget to leave a rating, helps me out a lot!
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Important information below!
So here is the deal. I want you all to, in the comments, come up with selection(s) of traps for me to use on the next level in each video. You must have a minimum of 4 traps and a maximum of 9. The crossbow will always be there (taking up one of the five and one of the ten) but everything else is open for whatever you pick.
However! If you have a 'challenge' for me, whereby I use only a single trap or single type of trap, then feel free to tell me. The 'challenge' must be doable on at least NORMAL difficulty. Challenges do not have a minimum number of traps but maintain the maximum (obviously).
If you see someone else has posted a list of traps and you like said list then upvote/like/rate the comment, otherwise post your own!
Chosen traps for the level below! [Chosen by 00003465]
Alchemist's Satchel
Wind Belt
Spring Trap
Steam Trap
Push Trap
List of possible traps below!
---Weapons---
Crossbow [Always]
Bladestaff
Wind Belt
Flame Bracers
Ice Amulet
Ring of Lightning
Alchemist Satchel
Vampiric Gauntlets
---Floor Traps---
Spike Trap
Tar Trap
Boom Barrel
Barricade
Spring Trap
Steam Trap
Decoy
Brimstone
Spore Mushrooms
Coinforge
Floor Scorcher
---Wall Traps---
Arrow Wall
Wall Blades
Push Trap
Grinder
---Ceiling Traps---
Pounder
Swinging Mace
Autoballista
Shock Zapper
---Guardians---
Archer
Paladin
What is Orcs Must Die?
"Orcs Must Die! is a variant of a tower defense game; the player as the War Mage must defend one or more Rifts on each level from an onslaught of orcs and other creatures that emerge from one or more entrances and traverse the level. Generally, each orc that reaches a Rift deduces a point from the starting Rift Score while specialized orcs may take off more points; if the Rift Score drops to zero, the level is lost and the player will have to start again.
The orc armies arrive in increasingly more difficult waves, with each level having between four to twelve waves. In general, waves will begin a few seconds after the player defeats the prior one, but roughly every three waves on all by Nightmare difficulty, the player is given a break where they can set up traps and initiate the next wave when they are ready." -From Wikipedia
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