Let's Play PSX: Go II Professional Taikyoku Igo (J)

Subscribers:
804
Published on ● Video Link: https://www.youtube.com/watch?v=Amf3J9cuawA



Duration: 2:08:29
45 views
0


Let's do some commentary for fun: Computer's second move is already looking sketchy. It's not that white can't play 3-3, but it's just a very territorial move. A computer making this move is likely doing so because it's not very confident. Then white follows up with it's second move on the right side instead of the remaining open corner... Any go *beginner* could tell you that this is a bad move. First corners, then sides. Leaving a corner open to go for a side is going against it's own strategy.

Then in the top left, I actually play wrong. White gets a good corner, but then it again plays a slow move on the right side. I take advantage and try to cut the top group. It shouldn't be easy, but the computer plays on the second row, instead of the 3rd, and suddenly it's cut without any effort.

White makes a few pokes at the bottom right corner, but it gets solidified, and essentially the game is over. I begin making bold moves that are essentially impossible for me to back up, but the AI doesn't know how to punish me. After some tense play where I think I might have to give up on my silly gambit, white again blunders with G11 and I escape the ladder. The game is over at this point. White gets a huge clump of stones and lets me surround them without much conflict. I get the whole left side, which easily ends the game. But we have to play it out. At this point the only thing I need to do is just connect my groups and not do anything too foolish.

The scoring at the end looks a little bit strange. It seems like it's not counting using japanese rules, but I guess it's close enough.