Let's Play Psychonauts 2 | Part 10 - Too Much Side Stuff | Blind Gameplay Walkthrough
In Part 10 of this blind Psychonauts 2 gameplay walkthrough on the Xbox Series X I force myself to complete a bunch of side stuff when I should've just done main missions. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Psychonauts 2 is a platform video game developed by Double Fine and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 on Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One and Xbox Series X/S.
Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial demand of developing the game stalled any serious attempt for several years. After strong sales of the original through various outlets along with strong demand from the fanbase of the original game, Double Fine sought to acquire part of its financial capital to fund the developments of Psychonauts 2 through a US$3.3 million crowd-funding and investment drive through Fig, launched simultaneously with the game's announcement. The campaign raised nearly $4 million by the beginning of 2016.
Psychonauts 2 is a third-person platform game similar in gameplay to its predecessor. The player controls Raz, a newly graduated Psychonaut with powerful psychic abilities, as he delves into the minds of others. The player uses "Psi-Powers", such as telekinesis, pyrokinesis, and levitation, in combination with more common platform game elements, to explore the mental worlds of several non-player characters.
The game will pick up immediately after the conclusion of Psychonauts in the Rhombus of Ruin, with Raz (voiced by Richard Horvitz) having assisted Sasha Nein (voiced by Stephen Stanton) and Milla Vodello (voiced by Alexis Lezin) in rescuing head Psychonaut Truman Zanotto — a mission begun at the end of Psychonauts. Following Zanotto's rescue, the team returns to Psychonaut Headquarters, where Raz is made part of the Psychonauts' intern program but discovers that the organization is not all that it seems. In Zanotto's absence, the Psychonauts organization has been changed by its second-in-command, Hollis Forsythe, and psychic research has been directed away from peacekeeping efforts towards more unorthodox studies including necromancy.
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