Let's Play Ratchet & Clank 2: Going Commando | Part 2 - Wupash Nebula, Maktar Resort & Jamming Array
Let's Play Ratchet & Clank 2: Going Commando | Part 2 - Wupash Nebula, Maktar Resort [Maktar Nebula] & Jamming Array
Part 2 of my let's play of Ratchet & Clank: Going Commando for the PS2 (on PCSX2). This is played with a widescreen patch and HD texture pack.
In this part I complete Wupash Nebula, complete the Thugs-4-Less Jamming Array and explore Maktar Resort, completing most of the Galactic Gladiators arena challenges.
0:00 - Wupash Nebula
3:02 - Maktar Resort [Maktar Nebula]
8:22 - Thugs-4-Less Jamming Array
14:32 - Back to Maktar Resort
20:26 - Galactic Gladiators Arena
49:30 - Finishing Maktar Resort
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Ratchet & Clank: Going Commando, known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries, serves as the second installment in the Ratchet & Clank series, developed by Insomniac Games and published by Sony Computer Entertainment. It launched in November 2003 for the PlayStation 2.
While maintaining the core third-person action-adventure gameplay of its predecessor, Going Commando introduces a greater emphasis on role-playing game elements. Players now have the ability to enhance their nanotech (health) and weapons by defeating enemies and absorbing their nanomites. Additionally, a wider array of weapons and armor can be purchased from Megacorp vendors using collected bolts. R&C2 offers an expanded range of challenges, including gladiator battles and hoverbike races, which provide opportunities to earn bolts or raritanium for ship upgrades.
Progression through the story still requires completing objectives on planets to unlock new locations or acquire essential gadgets. Ratchet & Clank 2: Going Commando FULL GAME Walkthrough / Guide / Gameplay.
#RatchetAndClank #RatchetAndClank2 #Ratchet #RatchetAndClankGoingCommando #RatchetAndClank2LockedAndLoaded #PCSX2 #PS2game #InsomniacGames
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