![Let's Play Resident Evil: Code Veronica X Part-25 Queen Of The Ant Hill (Finale 2/2)](/images/yt/u8/lets-play-resident-evil-code-veronica-x-part-25-queen-of-fzr68.jpg)
Let's Play Resident Evil: Code Veronica X Part-25 Queen Of The Ant Hill (Finale 2/2)
In this action packed final to the game. Chris and Claire confront Alexia the Ant Queen and one more appearance from our favorite cool dude Wesker. Time to blow this things and go home.
thanks for watching my playthrough of Code Veronica X. this seems to be one of the more forgotten of the Resident evil titles apart from the spin off. This is also one of the last games in the series to use tank controls aparts from other things. This is definitely a transition game before the series goes off track towards RE4.
Not my favorite but a still enjoyable game.
See you next halloween for Another Resident Evil.
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Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and released for the Dreamcast in 2000. It is the fourth major installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay seen in previous series installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement.
The roots of Code: Veronica's development can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. After producer Shinji Mikami and his team learned they would be unable to port the game, they began development on an original game which eventually became Code: Veronica. The game was originally intended to be the true sequel to Resident Evil 2, and is still referred to as such by its creators. The title of "Resident Evil 3" was given to what was originally a spin-off game being developed in tandem for the PlayStation. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a setting in the Southern Ocean and a European gothic horror design. This is achieved through the use of gothic architecture and art in addition to the writing style and story presentation.
Capcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Sales were weak compared to series predecessors, but strong compared to other games on the system. The title received critical acclaim and has been considered both among the best Resident Evil games and Dreamcast games of all-time. Capcom released an updated version on PlayStation 2 and Dreamcast titled Code: Veronica X. The revised version included new cutscenes which revealed more details about the story, and it was later ported to the GameCube in addition to other platforms in later years. Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009).
Developer(s) Capcom Production Studio 4
Publisher(s)
Capcom[show]
Director(s) Hiroki Kato
Producer(s) Shinji Mikami
Programmer(s) Yukihiko Tani
Artist(s) Junichi Ota
Composer(s) Takeshi Miura
Series Resident Evil
Platform(s) Dreamcast, PlayStation 2, GameCube, PlayStation 3, Xbox 360
Release
February 3, 2000
Genre(s) Survival horror
Mode(s) Single-player