Let's Play Rise of the Triad - Dark War: 3-6 Movin' Walls
Playlist: https://studio.youtube.com/playlist/PLPf6prbS2UmuY-yZAfNJEIo_on9_nsnhd/videos
Rise of the Triad, the single-player mode's objective is to collect keys in order to proceed through the levels.
Occasionally, special tactics and simple problem-solving skills are required to reach locations.
Although most levels are fairly linear, there are some maps which have multiple exits.
The player chooses between five characters: Taradino Cassatt, Thi Barrett, Lorelei Ni, Doug Wendt, and Ian Paul Freeley.
The characters differ in three characteristics: hit points, speed, and accuracy.
Taradino Cassatt is the only character available in the shareware version of the game and has average statistics: average hit points, average speed, average accuracy.
Certain enemies can beg for their life if they take enough damage, or fake their death.
Some enemies dodge the player's attacks, while others lie on the ground to ambush the player.
Other enemies can shoot nets to restrain the player, or steal and use weapons from the player.
There are also four bosses.
All enemies are digitized actors, mostly played by Apogee employees and their friends and family.
On random occasions, there are an especially large amount of gibs produced when an enemy is killed, presenting the player with a "Ludicrous Gibs!" message.
The amount of gibs can be controlled through the options menu, which allows the player to set the graphics to various levels of goriness, from completely bloodless to extreme.
There are 13 weapons in the game, divided into three groups: bullet weapons (using infinite ammunition), missile weapons (using limited ammunition), and magic weapons.
The missile weapons constitute the bulk of the arsenal, and usually have a wide area of effect.
Magic weapons, like missile weapons, hold limited ammunition.
Players can carry a total of four weapons at once: all three bullet weapons (a single pistol, dual pistols, and a submachine gun) and either a missile or a magic weapon.
Only one power-up can be active at once, and power-up effects last for a limited time.
Jump pads catapult a player in the air.
By stepping onto one, the player character is propelled straight up, while by running up to it the player character can make long jumps.
Jump pads are often required for getting past certain obstacles or reaching a ledge to retrieve a key.
They can also be used for collecting powerups and bonuses.
Destructible objects such as ornaments or plants may block secret doors.
If light poles and firepots are shot, the area dims.
Glass can be shattered by shooting or running through it.
Bonuses are awarded for various achievements whenever a level is completed.
Examples are picking up all the missile weapons in a level, using all the healing items, or ending a level with minimal hit points remaining.
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