Let's Play Sam & Max Save the World (2007) Part-18 It's A Mad, Mad, Max World (Finale)

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Seems Hugh Bliss had torn max apart. If we have any hopes of defeating this rainbow menace we'll have to put Max together and figure out how to put this rainbow out.

Time to rain on this parade and finally Save The World.


Thanks for watching Sam and Max Save The World.
Its a fun and wacky sequel to the Lucas arts classic. Though not as cartoony violent as the original or as creative. This game is still a good attempt at putting the rabbit and dog duo into the spotlight for a new generation to see and hear. Even if they don't understand them.







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Sam & Max Save the World is a graphic adventure video game developed by Telltale Games. The game was originally released as Sam & Max: Season One before being renamed in early 2009. Save the World was developed in episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company and JoWooD Productions in North America and Europe respectively. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009. A remaster of the game by Skunkape Games was released in December 2020 for Nintendo Switch and Microsoft Windows, in August 2021 for Xbox One, and in September 2022 for PlayStation 4.

Based on Steve Purcell's comic book series Sam & Max, the game follows the title characters Sam and Max—self-styled vigilante private investigators, the former an anthropomorphic dog and the latter a "hyperkinetic rabbity thing"—through several cases involving a hypnotism conspiracy. Each episode features one case with a contained story, with an underlying plot running through the series. The game was announced by Telltale Games in 2005 following the cancellation of Sam & Max: Freelance Police by LucasArts in the preceding year; many of the employees at Telltale Games were members of the Freelance Police development team.

The game received a positive response from critics, with praise bestowed on the game's humor, graphics and gameplay, but concerns were voiced over the low difficulty of the puzzles, repetition in design between episodes and the effectiveness of the story. Opinions dissented across the Atlantic; some British reviewers did not appreciate the writing in the way that American critics did. Nevertheless, the game has won several awards and is often cited by commentators as the first successful application of episodic distribution. The game was accompanied by a number of short machinima videos set between each episode. The game was followed by two episodic sequels: Sam & Max Beyond Time and Space in 2007 and Sam & Max: The Devil's Playhouse in 2010.

Developer(s) Telltale Games
Publisher(s) Telltale Games
Designer(s)
Brendan Q. Ferguson
Dave Grossman
Steve Purcell
Jeff Lester
Chuck Jordan
Heather Logas
Programmer(s) Randy Tudor
Artist(s) David Bogan
Writer(s)
Brendan Q. Ferguson
Dave Grossman
Steve Purcell
Jeff Lester
Chuck Jordan
Heather Logas
Composer(s) Jared Emerson-Johnson
Series Sam & Max
Engine Telltale Tool
Platform(s)
Microsoft Windows
Wii
Xbox 360
Nintendo Switch
Xbox One
PlayStation 4
Release Microsoft Windows
2006 – 2007
Wii
NA: October 14, 2008
EU: December 2, 2008
Xbox 360
June 17, 2009
Nintendo Switch
December 2, 2020
Xbox One
August 10, 2021
PlayStation 4
September 29, 2022
Genre(s) Graphic adventure
Mode(s) Single-player

#SamAndMax
#SaveTheWorld
#TelltaleClassics
#PCGamingAdventure
#DetectiveDuo
#FreelancePolice
#TelltaleSamAndMax
#GamingComedy
#PointAndClickClassic
#MaxMemes
#SamAndMaxPC
#GamingDynamicDuo
#ClassicGaming
#CriminalChaos
#DigitalDetectives
#MaximalCraziness
#SamAndMaxAdventures
#TelltaleNostalgia
#PCGamerFun
#SamAndMaxStories







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Sam & Max Save the World
2007
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Part 18
#18
episode 6
separation anxiety
original
steve purcell