Let's Play Spyro: Enter the Dragonfly: Part 25 - Ripto's Showdown [Finale]
Spyro 4: Enter the Dragonfly - Ripto's Showdown [Finale]
Part 25 of my Let's Play of Spyro 4: Enter the Dragonfly. In this part, I defeat Ripto.
*Guest Commentator: TheAFH013*
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Spyro: Enter the Dragonfly (スパイロ・フォース・スーパー in Japanese) is the fourth game in the Spyro the Dragon series and the first Spyro game to be on the PS2. It is also the first Spyro game for the sixth generation consoles, and the first game not exclusively released on one console.
The game was originally going to be about Gnasty Gnorc teaming up with Ripto in an attempt to capture all of the dragonflies for themselves. It was supposed to contain 120 dragonflies to collect, over 25 levels, a framerate of 60 frames per second, and relatively fast loading times. However, Universal Interactive Studios forced the developers to rush on developing the game in order to be available by winter 2002 and therefore it suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues and lock-ups.
Additionally, Gnasty doesn't appear anywhere in the game at all (although he is mentioned by Ripto), there are only 9 levels for the player to explore and only 90 dragonflies for the player to collect.
IGN gave the game a 6/10, stating that, "Enter the Dragonfly is essentially a replica game, a side step or a lateral move rather than a step forward. So, what it comes down to is this: Are you up for more of the exact same Spyro game?" Ted Price, the President of Insomniac Games, even spoke out about how bad he thought it was. Price said in an interview, "Spyro has become an abused stepchild... Spyro: Enter the Dragonfly on PS2 and Gamecube was an absolute travesty".
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