Let's Play Star Wars Jedi: Fallen Order | Part 29 [END] - The Dark Side | Blind Gameplay Walkthrough
In the finale of this blind Star Wars Jedi: Fallen Order gameplay walkthrough on the Xbox One X we fight Trilla for the final time, and then everything is fine. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Description:
Star Wars Jedi: Fallen Order is a single-player action-adventure video game developed by Respawn Entertainment and published by Electronic Arts, set in the Star Wars universe shortly after Episode III – Revenge of the Sith. It was announced during E3 2018 and a more detailed reveal took place at the Star Wars Celebration in April 2019. The game was released for Steam, Microsoft Windows, PlayStation 4, and Xbox One on November 15, 2019.
Players take control of Cal Kestis as he attempts to survive while being chased by the Empire, including the Inquisitor the Second Sister. Throughout his journey, young Cal will visit both new worlds and iconic ones from Star Wars lore such as Kashyyyk, with the assistance of the Rebel extremist Saw Gerrera and his mentor Cere Junda.
The gameplay is that of an action adventure game, designed for players to "jump into a situation" and deal with it through "having a lightsaber and Force powers", not to utilise stealth elements to avoid combat. There is not an option to play a Dark Side path through the game. In combat, Force usage consists of three different abilities, Force "Push", Force "Pull", and Force "Slow".
Stig Asmussen joined Respawn Entertainment in 2014 as the studio's game director, leading the studio's second development team. The project was later revealed to be a third-person action-adventure game set in the Star Wars universe in May 2016. Aaron Contreras, who wrote the story of Mafia III, led the game's narrative team, which included Chris Avellone and four other writers. The studio also collaborated with Lucasfilm to create new characters and locations.
The game was created with Unreal Engine 4. Drawing inspiration from The Legend of Zelda: The Wind Waker and the Dark Souls series, Asmussen has said the team's goals for the game design include creating a deep combat system and incorporating aspects of Metroidvania map design.
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