Let's Play: Super Mario Odyssey #16 | Ulysses S. Squid
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Super Mario Odyssey is an upcoming 3D platform video game developed and published by Nintendo for the Nintendo Switch, set for release worldwide on October 27, 2017. As a part of the Super Mario series, the game returns to the primarily open-ended, exploration-based gameplay previously featured in Super Mario 64 and Super Mario Sunshine. The game received universal acclaim from critics, with many calling it the best game in the series.
Super Mario Odyssey puts the player in the role of Mario as he travels across many worlds on the "Odyssey", his hat-shaped ship, in an effort to rescue Princess Peach from Bowser, who plans to marry her. The game sees Mario traveling to various worlds known as "Kingdoms," which return to the free-roaming exploration-based level design featured in Super Mario 64 and Super Mario Sunshine, with each featuring unique designs ranging from photo-realistic cities to more fantasy-based worlds. Each kingdom has Mario searching for and clearing various objectives in order to obtain items known as Power Moons, which can power up the Odyssey and grant access to new worlds. Checkpoints littered throughout each world allow Mario to instantly warp to them once activated.
In addition to Mario's existing repertoire of moves, such as triple-jumping and wall-jumping, Mario is also able to throw out his cap, which is possessed by a spirit named Cappy. The cap can be thrown in multiple directions to attack enemies and can also be used as a temporary platform. When the cap is thrown at certain objects, enemies, or non-playable characters, Mario is able to take possession of them, officially referred to as "capturing", allowing him to use unique abilities. For example, Mario can possess a Bullet Bill to fly across large gaps, a bolt of electricity to climb up electric wires, and a tank to fire at enemies. Throughout the game, Mario can pick up coins, including ones unique to each kingdom, to be spent on items such as new hats and outfits, some of which are required for completing certain objectives. The game also features cooperative play, in which a second player takes control of Cappy and can attack enemies independently of Mario. The game also features a photo mode that allows players to use a free-moving camera to take and save screenshots, with additional options such as filters and stickers. Use of the Odyssey-themed Mario, Peach, and Bowser Amiibo figurines each allow for special in-game abilities. All other Amiibo can be scanned to provide hints to finding Power Moons.
The game's development began immediately after Super Mario 3D World released in late 2013. Under director Kenta Motokura, the team experimented to find fun concepts based on the series' "theme of surprise". For example, the team found that throwing a hat was the most pleasing action to perform with the Joy-Con controller, resulting in the hat "capture" game mechanic. The brainstorm resulted in a large number of eccentric prototypes, and the developers sought to incorporate them all by orienting the game as a series of dense, sandbox environments. This led to the game's varied Kingdom environments, each with unique game mechanics. The developers prioritized the city environment when selecting which environments to represent in Odyssey. They wanted a familiar aspect from the series to anchor players in the novel setting, and so chose Pauline, a character who first appeared alongside Mario in Donkey Kong, to be the mayor of the world known as New Donk City. Their character development of Pauline led to Odyssey's theme song, "Jump Up, Super Star!", being performed by her voice actress Kate Davis, which was the first game in the series to use a musical theme with vocals.
Unlike prior titles which send Mario back to the beginning of the level after finding each main collectible, the Power Moons are designed to be found in continual exploration, with the game having more major collectibles than previous one in the series. The lack of required Power Moons for game progression gave players a wider liberty to explore at their leisure rather than advancing the story—a new direction for the series and a design challenge for development staff. The developers wanted players to check everything that aroused their attention for secrets. Shigeru Miyamoto, the series' creator, was not involved in the game's daily decision-making, but the development team consulted him on the best ways to express a game concept.
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