Let's Play Super Mario RPG--Part 13: All This Power, AND Looks Too!
I reach Booster Tower, where a familiar foe...teams up with the party. This dungeon is large and weird. Also, my capture card apparently hates the menu screens.
Data/Statistics:
Star Pieces: 3/7
Mario: Level 9 (Punch Glove, Mega Shirt, Trueform Pin) (Jump, Fire Orb, Super Jump)
Mallow: Level 9 (Cymbals, Mega Pants, Antidote Pin) (Thunderbolt, HP Rain, Psychopath)
Geno: Level 8 (Finger Shot, Mega Cape, Fearless Pin) (Geno Beam, Geno Boost*)
Bowser: Level 8 (Work Pants) (Terrorize*)
Flowers: 40
Locations Available: Vista Hill, Mario's Pad, Mushroom Way, Mushroom Kingdom, Bandit's Way, Kero Sewers, Midas River, Tadpole Pond, Rose Way, Rose Town, Forest Maze, Pipe Vault, Yo'ster Isle, Moleville, Booster Pass*, Booster Tower*
Hidden Blocks: 6/39
Time: 20 m 50"
Time (session 3): 1 h 17'33"
Time (total): 4 h 12'39"
Recorded: 7 April 2011
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Super Mario RPG Statistics For Thinker2112
Thinker2112 presently has 12,721 views for Super Mario RPG across 47 videos, with the game making up 16 hours of published video on his channel. This makes up 4.40% of Super Mario RPG content that Thinker2112 has uploaded to YouTube.