Let's Play Super Mario RPG--Part 33: Full Circle
I do some sidequest-y stuff for a little while, then get impatient and go to Bowser's Keep. The place is suddenly much larger than it was at the beginning of the game.
Data/Statistics:
Star Pieces: 6/7
Mario: Level 20 (Lazy Shell, Fire Shirt, Exp. Booster) (Jump, Fire Orb, Super Jump, Super Flame, Ultra Jump, Ultra Flame)
Mallow: Level 20 (Sticky Gloves, Fire Pants, Safety Ring) (Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain)
Geno: Level 21 (Hand Cannon, Fire Cape, Safety Badge) (Geno Beam, Geno Boost, Geno Whirl, Geno Blast, Geno Flash)
Bowser: Level 22 (Spiked Link, Work Pants, Amulet) (Terrorize, Poison Gas, Crusher, Bowser Crush)
Toadstool: Level 22 (War Fan, Fire Dress, Signal Ring) (Therapy, Group Hug, Sleepy Time, Come Back, Mute, Psych Bomb)
Flowers: 72
Locations Available: Vista Hill, Mario's Pad, Mushroom Way, Mushroom Kingdom, Bandit's Way, Kero Sewers, Midas River, Tadpole Pond, Rose Way, Rose Town, Forest Maze, Pipe Vault, Yo'ster Isle, Moleville, Booster Pass, Booster Tower, Booster Hill, Marrymore, Star Hill, Seaside Town, Sea, Sunken Ship, Land's End, Monstro Town, Bean Valley, Nimbus Land, Barrel Volcano, Bowser's Keep*
Hidden Blocks: 15/39 (1 missed permanently)
Time: 23 m 30"
Time (total): 11 h 04'25"
Recorded: 13 October 2011
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Thinker2112 presently has 12,721 views for Super Mario RPG across 47 videos, with the game making up 16 hours of published video on his channel. This makes up 4.40% of Super Mario RPG content that Thinker2112 has uploaded to YouTube.