Let's Play Super Mario RPG--Part 42: Rumble in the Dojo
I visit Monstro Town's dojo, where two challengers are waiting. They might have been more of a challenge if I'd faced them at lower levels.
Data/Statistics:
Star Pieces: 6/7
Mario: Level 27 (Lazy Shell, Hero Shirt, Safety Ring) (Jump, Fire Orb, Super Jump, Super Flame, Ultra Jump, Ultra Flame)
Mallow: Level 27 (Sonic Cymbal, Prince Pants, Amulet) (Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain)
Geno: Level 26 (Star Gun, Star Cape, Exp. Booster) (Geno Beam, Geno Boost, Geno Whirl, Geno Blast, Geno Flash)
Bowser: Level 26 (Drill Claw, Heal Shell, Safety Badge) (Terrorize, Poison Gas, Crusher, Bowser Crush)
Toadstool: Level 26 (Frying Pan, Work Pants, Signal Ring) (Therapy, Group Hug, Sleepy Time, Come Back, Mute, Psych Bomb)
Flowers: 80
Locations Available: Vista Hill, Mario's Pad, Mushroom Way, Mushroom Kingdom, Bandit's Way, Kero Sewers, Midas River, Tadpole Pond, Rose Way, Rose Town, Forest Maze, Pipe Vault, Yo'ster Isle, Moleville, Booster Pass, Booster Tower, Booster Hill, Marrymore, Star Hill, Seaside Town, Sea, Sunken Ship, Land's End, Monstro Town, Bean Valley, Nimbus Land, Barrel Volcano, Bowser's Keep, Smithy Factory
Hidden Blocks: 33/39 (1 missed permanently)
Time: 14 m 54"
Time (total): 14 h 21'56"
Recorded: 12 November 2011
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