Let's Play - Super Meat Boy - Chapter 1
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Welcome to Super Meat Boy, probably the best pure platforming I've played in ages. Tight controls, a variety of characters who all act differently, lots of levels, and an ever increasing difficulty lend this game it's character.
I'll be doing just the standard six chapters in the 'light' world versions at this time.
What is Super Meat Boy?
Super Meat Boy is an independent video game designed by Edmund McMillen and Tommy Refenes and developed by Team Meat. It is the successor to McMillen and Jonathan McEntee's October 2008 Flash game Meat Boy. Super Meat Boy was released on the Xbox 360 through Xbox Live Arcade in October 2010, on Windows PCs in November 2010, on Mac OS X a year later in November 2011, and on Linux in December 2011 as a part of the Humble Indie Bundle #4 and in May 2012 as a part of the Humble Indie Bundle V. Players control Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. Additional player-created levels are available for free download. - Wikipedia
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