
Let's Play Temple of Kroz - Part 5: Down at the Bottom, You're Sure to Find It There
We close out this game with level 17, which pretty much takes luring enemies into walls to its logical conclusion (and as a result, is honestly super easy for how far into the game it is); level 18, which is surprisingly our only pure enemy spam random level and has the level of quality one would expect from such a thing; level 19, which has a variety of hazards and a lot of creation traps; and level 20, which is another corridor-heavy level.
With that, we have officially finished Temple of Kroz. I think it's one of the best games in the series, honestly, if also one of the easiest. It has a good final level, pretty much all of the odd-numbered levels are good except the first (I still don't know why they made level 1 the way it was), and even some of the random levels weren't terrible. I still want to make a Kroz fangame.
See you next game!
- imamelia, a.k.a. TheMartianGeek
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