Let's PLay The Superfluous - First level complete! (gameplay/commentary)#2
Let's PLay The Superfluous - First level complete! (gameplay/commentary)#2
In this video i try out The Superfluous. pretty fun indie roguelike game. reminds me of risk of rain. just note im not that good at htis game but enjoyed playing it! take on some cave action in this video and couldnt even beat the 1st level. :)
About the game:
The Superfluous" [soo-pur-floo-uh s] A cave-diving, sci-fi, rogue-lite, platformer with jet packs and lots of explosions. Help stop an apocalyptic asteroid on collision course with Earth. Lead a squad to the center of the asteroid and blast it into space dust.
features
Rogue - Levels are randomly generated and get progressively harder as the player progresses through them. The player's goal is to defeat a boss to unlock the next biome.
Perma-Death - for the individual characters, but they are cloned back to level 0 and can be used for other missions.
Perma-Progress - any upgrades the player purchases or any checkpoints the player reaches are saved. If a mission fails all loot will be lost. The player must decide to leave the dungeon and keep their loot or continue to the next level.
Platformer - side scrolling 2D platformer. The main locomotion of the player is walking and using a jet-pack. Attacking is done in two to four directions (depending on the weapon equipped).
Squad Based - Never journey alone! Bring along several squad mates with different tools and weapons to help you dive deeper. Balance your squad with miners, healers, heavy weaponry and explosives.
Destructible Terrain - mine and blow your way through the level to collect gems, create a shortcut, or gain an advantage over your enemies.
Progression - As squad member kill enemies and clear cave sectors they gain XP. When they gain enough XP the go up a level and a random perk is assigned. These will be lost on death and can be changed for gold back at base.
Three Biomes - explore the 'Dark Cave', 'The Underwater', or the 'Lava' biomes on your quest to save the world.
Economy - Loot can be obtained in the form of Gold and Gems. Gold is used to buy new crew DNA (unlock characters) and re-rolling perks. Gems are used to upgrade your gear, the number of people in your squad, the starting health of characters, etc.
Story - a fun, light story about the impending destruction of earth, bureaucracy, the military and sci-fi culture.
Local CO-OP - 2 (shooting for 4) player local multiplayer. A holo-deck 'arena' is planned to add death-match gameplay.
Controller Support - This game was designed for both keyboard/mouse and controller support.
Sci-Fi - I love reading all types of science fiction {Asimov, Niven, Heinlein, Card, Howey, Clark, Wells, etc.} and have always tried to include that genre in my games.
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