Let's play Thea signup
Below are the classes you can request - please state which you'd like and if you have an alternative :) The characters will be put in the game on first come/first serve basis.
Looking forward to you character names!
**Warrior** - Will mostly raise Health, Strength, Tactics. Can wield a two-handed sword in one hand.
**Gatherer** - Will mostly raise Gathering, Health, Perception, Strength, Will. Should always be working or moving towards a work site.
**Craftsman** - Will mostly raise Attractiveness, Craft, Dexterity, Folklore, Health, Intelligence, Speech, Stealth, Will. Good at a variety of non-Fight challenges. Among the 'brainy' type characters, their proficiency in Stealth makes them useful for First Action during Fight challenges if one does not have Hunters.
**Hunter** - Will mostly raise Animal Kinship, Dexterity, Health, Herbalism, Perception, Stealth, Strength, Traps. They start with 4 in Gathering by default. One of the most flexible human classes during Fight challenges. **Requires Archery Range**
**Medic** - Will mostly raise Gathering, Health, Herbalism, Intelligence, Medic, Will. Best to have one with every expedition that expects to get hurt/sick/poisoned, as well as one in the village. When supplied with Herbs, many events become much more manageable. **Requires Herbalist Hut**.
**Witch/Sage** - Will mostly raise Folklore, Herbalism, Intelligence, Magic, Medic, Will. Witches will always be female, and sages will always be male. **Requires Totem or Meeting Hall**
**Bandit** - Will mostly raise Health, Ranged Combat, Stealth, Strength, Tactics. **Joins only through random events.**
**Scholar** - Will mostly raise Folklore, Herbalism, Intelligence, Speech, Will. Proficient at the following challenge type(s): **Requires Meeting Hall**
**Inventor** - Will mostly raise Attractiveness, Craft, Dexterity, Intelligence, Speech, Stealth, Will. **Requires Meeting Hall**
**Scavenger** - Will mostly raise Dexterity, Gathering, Health, Perception, Poison, Stealth. **Joins only through random events.**