Let's Play Thief 2: The Metal Age | Part 1 - Running Interference

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Thief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Like its predecessor Thief: The Dark Project, the game follows Garrett, a master thief who works in and around a steampunk metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as burglaries and frameups, while trying to avoid detection by guards and automated security.

Thief II was designed to build on the foundation of its predecessor. In response to feedback from players of Thief, the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the Dark Engine, which had been used previously to develop Thief and System Shock 2. Thief II was announced at the 1999 Electronic Entertainment Expo, as part of an extended contract between Looking Glass and Eidos to release games in the Thief series. Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos.

Thief II received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for Thief III cancelled. The third game in the series, entitled Thief: Deadly Shadows, was developed by Ion Storm and published by Eidos in 2004. Thief 2X: Shadows of the Metal Age, a widely praised expansion mod for Thief II, was released in 2005. In 2014, Square Enix published a reboot of the series, developed by Eidos Montrรฉal.
Thief II is a stealth game that takes place from a first-person perspective in a three-dimensional (3D) graphical environment. The player seeks to complete mission objectives and to evade the notice of opponents such as guards. The player must minimize the visibility and audibility of the player character, Garrett, to escape detection. Players try to avoid lit areas and loud flooring in favor of shadows and quiet flooring. A light monitor on the heads-up display (HUD) indicates the player character's visibility.[4] While it is possible for the player character to engage in direct combat, he is easily defeated. The game's 15 missions take place in large levels that can be confronted in multiple ways.

Thief 2 debuted high on the bestsellers list for computer games, and its initial sales were better than those of its commercially successful predecessor. By November 2000, its global sales had surpassed 220,000 copies; PC Zone described these figures as "commercial acclaim." The United States alone accounted for 67,084 sales by the end of 2000, which drew in revenues of $2.37 million. The game later received a "Silver" sales award by the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. Thief II also received positive reviews from critics, with an aggregate score of 87/100 on Metacritic.

Buy the Game on Steam: https://store.steampowered.com/agecheck/app/211740/
Buy the Game on GOG: https://www.gog.com/game/thief_2_the_metal_age
Article on PCGW: https://www.pcgamingwiki.com/wiki/Thief_II:_The_Metal_Age




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