Let's Play: TNT Evilution - Map08 - Metal
A playthrough of "Metal" (Map08) of Final Doom: TNT Evilution for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
There is not a single thing enjoyable about this pile of vomit. Not a single thing. As a whole, this is even less enjoyable than Doom II's Map24, "The Chasm." I'd *almost* want to walk those ledges before I'd voluntarily deal with this awful concept and 'excuse' for map design. The tunnels are a bit dumb, the large, open areas with no hiding spaces are overused, oversized, and very bland, the secrets really aren't hard to find (save the first one), and the last room... don't even get me started. That one single room is one of the single worsts ideas in all of TNT. It's almost as if someone used it as a demonstration on how to make an octagon using some sort of Doom map editor. It has no rhyme or reason, doesn't even fit into the map (not to mention that whole portion of the map juts off to the side), and that the last room is almost as big as the rest of the map put together. To compound all of this, the music makes me want to claw my ears out with a staple gun that's been covered with sandpaper soaked in tar. There isn't anything that can even be said positively about this map, at all. Not. A. Thing.
As promised, this map's designer was someone named John Minadeo.
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