Let's Play: TNT Evilution - Map16 - Deepest Reaches
A playthrough of "Deepest Reaches" (Map16) of Final Doom: TNT Evilution for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
Here's around the point where TNT starts to flop, bad. Almost like they just stopped caring about the map designs and such. This has too much running back and forth, backtracking LONG distances to pick up a key and then BACK to simply use it. For a cavernous map, this is ugly. The gameplay is a bit iffy at points, but it's not completely unbearable. Some of the secrets can easily be missed. Elevators here are just annoying and time consuming, as they can take around 5 seconds or more to lower, not counting the time it takes to raise back up. Having the Red Key taunt you but then be completely optional is a jerk move, not to mention there's a small puzzle to solve before you can even get it. The map leaves a bit of a bad taste in my mouth, but it's not the worst of the lot.
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