Let's Play Wandersong #15: What Can't Song do?
So far, Lorn's gift of song has allowed us to communicate with ghosts, rejuvinate the life of a fading town, locate hidden away mermaids and help a man obsessed see that his singulakr vision is destroying the place he calls home. Then there's the yeti whose curse we broke and all the stuff invovling the spirit worlds which now includes the ability to manipulate the flow of time itself.
Unfortuantely for Lorn, song isn't any good against someone armed with a sword and an intent to use it, as was the case when he got mad with Audrey. It's also probably not going to get us to the overseer in time to save them from her, not that we could do much alone to protect them anyway. Miriam could something, but she's not here and so it will fall to Lorn and Lorn alone.
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