Let's Play Weird And Unfortunate Things Are Happening - 10 - Amethyst and Obsidian
It sounds like SOMEONE has been reading too many spy stories...
I really like how the Fool Rooms have evolved over the course of this game — from a basic little room to a completely different world. There's a playfulness to them that really compliments the rest of the game, and helps sell the idea that Vedim Space is weirder than the classy "viscera red" design scheme implies. In general, the optional parts of this game have been rather fun to hunt for, especially since they give you plenty of goodies to reward you for exploring (which works nicely with the game's survival horror vibe — it's surprising how much the decision to not have the merchants sell healing items changes things).
This is also the point when I'm kinda considering tweaking the difficulty — we're really starting to rip normal encounters to pieces, and I don't foresee that changing any time soon unless there's a major difficulty spike. Currently, I'm satisfied with being a walking monster shredder, but who knows how I'll feel in the future.
If you want to play along, you can grab the game at https://unity.itch.io/weird
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