Let's Play ZZT City [Part 02]
If you can survive that, see if you can survive this. ZZT is an ASCII/ANSI
based game series, with a preview that was available in On Disk Monthly issue
#60. Surprisingly, a community was established for designing custom ZZT
scenarios. Although ASCII, this game can be somewhat interesting with a
powerful imagination. This could be one of the better ASCII's out there.
Of course, the fact that this came after Catacomb from Issue 50 could be a clue
that some will note the graphics being behind the times. I can see why if they
say that.
One thing they might not have guessed is a few similarity to a ROM hack where
you need to save state and load state over and over. This series can be near
impossible without saving, although I could probably beat ZZT City with no
saves.
Finally, with imagination comes questioning the logic...let's not go there.
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At present, mechamind90 has 3,490 views spread across 15 videos for ZZT, with his channel uploading 3 hours worth of ZZT videos. This is less than 0.56% of the total video content that mechamind90 has uploaded to YouTube.