Let’s Replay Covert Action – The Ariane Files [Case 17C]
My favourite cases are the ones where most the participants are all in one organisation. This is because it makes finding information about them all exceptionally easy, the filing cabinets and toilets replete with tidbits that get added to their profiles piece by piece. It also makes searching for hideout locations via the terminals very straightforward, if you even need to do that; the game has a tendency to throw a couple of locations at you via filing cabinets and draws, most of which belong the organisation you're in the building of.
My second favourite cases are ones where each of the participants has rooms chock full of floor safes, giving me ample opportunity to turn them. There's never enough of them, of course, but I consider any building with more than two of them to be a good one. The more safes there are, the less times you need to revisit the place to get what you need, saving you time and minimising risk. Just remember that stopping the crime is more important than turning them and if you have to make the call to arrest someone, don't feel bad.
It can't always go perfectly, after all.
See you next case!
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