Let’s Talk About The Patches Of 2020

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Published on ● Video Link: https://www.youtube.com/watch?v=uXItc2bAkrs



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Sorry I couldn't get this out sooner! Could've talked about the no-stumble patch or even homing recovery/bound air control but the last two weren't in any trailers/demos and the no-stumble has nothing to improve upon. If anything (again for variety and consistency to the E3 Demo) every character could have a stumble, because while I disagree with the stumble, the E3 Demo did have this, and it could complete another set of patches having a patch to disable it for everyone, or enable it for everyone depending on what the player wants. There are some I purposely didn't talk about as I'm saving it for the TGS explanation video, so stay tuned!
Definitely the Mod Manager has come a long way in a short space of time, i can see not just patches to fix the game, but even patches to emulate review builds/demos in retail, im sure it will all happen eventually, give it time.

0:00 - Intro
0:55 - The Homing Flips
4:25 - The Homing Spam
4:58 - Snowboard Movement
5:51 - Double Digit Removal
6:01 - TGS06 Menu
6:38 - The Floating Wind
7:15 - The Chaos Blast
8:34 - The Unused Title Screen Options
9:57 - Rotation Interpolation (Interpolate Gravity)
12:31 - The Action Gauge Replenishment
15:12 - The Chainjump Flips
19:08 - Ring Explosions
21:05 - Jumping Off Walls

One thing I didn’t notice till after this video went out is that the ‘NEW GAME’ and ‘CONTINUE’ patch is NOT the same 2 second delay as the ‘PRESS START’ delay, nor a 2 second delay. It’s actually a separate, 1 second delay. Not really much trivia, but I feel it is important to specify the facts.

#Sonic06Mods #Sonic2006Mods #Sonic06Patches #Sonic2006Patches




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