Libble Rabble Arcade
The player controls two arrows, Libble (red arrow) and Rabble (blue arrow) with a line strung between them. The objective to this game is to wrap the line around poles and surround enemies (Mushlims, Hobblins, Killers, Changers, Demons, and Shears) with it.
The player can either close the loops themselves or move both arrows to the same edge of the screen. The player clears a season when the enimies on screen are all harvested.
Every so often when the player closes a line, a detector goes off indicating that the area has closed off, has a treasure chest somewhere.
To uncover the chest, the player must surround a small enough area which covers just the chest, and no other possible hiding places.
The game guides the player along that step, first by challenging the player to uncover a chest at the start of the game and then by revealing the locations of the chests for the first two seasons.
When the player actually uncovers a chest, six bonus creatures (Topcups) will pop out. The player must corral them with the line and then close the loop to score the bonus for them.
If the player manages to complete a bonus word, the season is automatically cleared out and the player moves to a bonus stage where the player must try to uncover and collect chests within a time limit. To collect a chest, the player needs to close a loop around an opened chest.
Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corners.
If the player catches enemies in a loop, they will be sent to the top of the screen for a short period of time.
Other critters such as fireballs (Killers), sparks (Changers), and Demons will also appear. These can be killed by closing a loop around them. Sometimes, scissors-like enemies (Shears) appear, and if they cross the player's line, they cut it. If the player's line is ever cut by Shears or Demons, a new one is instantly made: directly between the two arrows.
The player loses a life if any of the assorted critters touch one of the arrows or if he or she runs out of time (the border is the player's timer, and extra time can be added by looping Mushlins and plants), and the player gains an extra life at 40,000, 120,000, 200,000, 400,000, 600,000 and 1,000,000 points by default. The game is endless.
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