Life is Strange: True Colours - Walkthrough Chapter 3 Monster or Mortal - Part 1

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Life Is Strange: True Colors
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Walkthrough
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02:45 - Once you gain control of Alex, head to the back of the bar. Use Alex's power on the Bomber Jacket on the coat rack in the same location as the umbrella. This will unlock the 11th memory and 17th achievement of the game " Hell Divers".

05:35 - To move the story along, select Clean on the Dirty Dishes on the table the birdwatcher is sitting at next to the bar.

06:40 - Before picking up the next set of Dirty Dishes, Use Alex's powers on the girl sitting in the booth infront of the bar. Once you've used your powers on her to find out she is looking to hear a specific song no longer on the jukebox, ask Jed about the Song then ask Ryan and Steph about it before asking Jed again. Once Jed tells Alex where the record is, head to the back of the bar and grab it. Insert it into the jukebox and play the song to unlock the 18th achievement of the game "Earworm Squasher".

09:50 - The other set of Dirty Dishes to clean are on the table the Jogger is sitting at next to the jukebox. After you clean up these, Diane will enter the bar.

11:35 - Speak with Steph and Ryan, they will come up with a plan to distract Diane. One of the two of them will flirt with Diane to distract her and give Alex the opportunity to steal evidence of Typhon's wrongdoings from Diane's bag. You have to decide who should distract Diane. The major influence of this choice ties into whichever romance you want to pursue. So if you want to romance Steph, pick her. If you want to romance Ryan, say that he should be the distraction.

15:15 - When confronting Diane, you'll have to invoke the grief she feels over Gabe's death, either by appealing to her sadness or stoking her anger. Neither choice has an effect on the ending of True Colors, though appealing to her sadness will seemingly rattle her a little bit more and she'll seem genuinely guilty about what she's done for most of the rest of the game. Do this by selecting Gabe's Plaque when pushing her emotions.

31:00 - Before Alex leaves the apartment for the LARP, there is a key in the chest next to the hat Alex needs to find. This opens the drawer in the desk and Alex will find Gabe's Notebook. Alex can choose to play a record on the record player which is one of the stats at the end of the chapter. You can also have Alex head upstairs to the rooftop garden and do some weeding to tick off another of the stats.

44:30 - During the LARP there are various items lying on the ground tp pick up and help in the adventure so keep your eyes open when you are walking to the next area.

48:30 - After defeating the Dire Wolf, turn the camera around and use Alex's powers on the Dollar lying on the ground. This unlocks a new memory and the 19th achievement of the game "Ethan's Dollar".

50:00 - Head towards the Black Lantern and ask the Jester standing on the park side for the riddle. Now head over to the bar but before heading inside Again, use Alex's powers on the Appointment Slip sitting on the ground at the bottom right. This unlocks a new memory the 20th achievement of the game "And How Does That Make You Feel?".

55:55 - Inside the bar, head to the back room with the pool table, use Alex's powers on the Old Paper sitting on the table beside the entrance. This will unlock a new memory and is the 21st achievement of the game "Upright and Above Ground". Also in this room, read the Tattered Scroll on the back wall for the solution to the Jester's riddle.

57:50 - Use the key on the Music Box behind the bar to find the first of the jewels needed for the quest. Before you leave speak with Duckie about everything until he gives you the Ophidian Chime item to help in the quest. At the back of the bar area where the coatstand is, there is some sheet music lying on the floor to pick up. This is the first half of a new move for Alex.

1:03:15 - Head back over to the Jester and speak with him about the Riddle again. After reading the scroll in the bar the solution should now be available, when prompted choose Nira, Desys and Belin. The jester will give you a coin to pick up.

1:05:50 - Make your way to the Record Store, looking out for scrolls and coins along the way. Before entering the shop, speak with the Blacksmith working outside. Now enter the Magpie Emporium.

1:10:30 - Head to the right, behind the counter, next to the guitar and use Alex's powers on Valkyrie's Dish to the left of the guitar in the case. This unlocks the 22nd achievement of the game "Valkyrie's Dish". This will also unlock the 23rd achievement of the game "Memory Collecter" for finding all of the memories in Chapter 3.

1:13:50 - Approach the table where Steph is standing and shop the magical wares. Discuss the Soul Sapphire to find out the next step in the quest. When haggling, if you wish to romance Steph in the game you can choose "For my hand in marriage?". Before you leave the shop, read the leaflet beside the door to find out how to make Sunsilver. Head outside and speak with the Blacksmith to tell him and pick up the scroll.




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