
Lightwave 3D Dynamics & Character Animation Integration
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Published on ● Video Link: https://www.youtube.com/watch?v=33g4jzE2N-k
A short video showing a simple method of getting an animated character to interact with destructible geometry in Lightwave 3D.
For this tutorial an iClone 7 character animation sequence was imported into Lightwave using the Alembic Loader.
If you just want the character to kick stuff around or aren't using pre-fractured geometry, make the objects 'Rigid' instead of 'Parts Body'.
[Some knowledge of Lightwave 3D's Bullet Dynamics is necessary]
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Tags:
lightwave 3d
iclone 7
bullet dynamics
tutorial
alembic
fbx
character
animation
parts body
kinematic
static
object
spacialkatana
lightwave 2020