Little Big Planet 2 [P1] [Intro & Da Vinci's Hideout] NoCommentary Walkthrough Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=pdNECfnOTEM



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Walkthrough
Duration: 41:48
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

. . PLAYLIST:https://www.youtube.com/watch?v=pdNECfnOTEM&list=PLTGOFOIlB2-aYqPGCGE-IqSdUNTa1iq7-

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LITTLE BIG PLANET 2 Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings

Platform(s)
PlayStation 3

Release
NA: 18 January 2011
EU: 19 January 2011
AU: 20 January 2011
UK: 21 January 2011

Genre(s) Puzzle-platformer, sandbox

Gameplay

Sackbots can be programmed to follow Sackboy.
While still retaining the three-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can choose to create many types of levels including racing, puzzle and role-playing games. New animation recording options are available and players are able to create cut-scenes to go with their level design, manipulate the camera for both cut-scenes and gameplay, and record their own sound effects for use in the level. As well as including a wide selection of original and licensed music, the game also includes a robust music sequencer. Multiple levels can be linked together, so that finishing one level immediately takes the player to the next.

A new tool to assist in gameplay creation is the "Controlinator". This allows players to assign specific actions, such as button presses or Sixaxis motion control, to specific aspects of their gameplay design. Players are not restricted to using the Controlinator on level elements, however, and they may use it to direct the actions of the player's Sackboy character, allowing greater freedom of movement; Media Molecule made this design choice in response to the large number of homages to early platforming games, in which players had to "hide" and manipulate the Sackboy character in specific ways to replicate the style of gameplay. In addition to this tool, more gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, are available including a grappling hook, the "Creatinator" - a hat which is worn by Sackboy and can be configured by the Creator to fire any object - and the "Grabinators" which allow Sackboy to pick up and throw grabable objects. Media Molecule updated the game regularly with new items.

Enemy creation has been improved. Players can create "Sackbots", which are non-player characters whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well as programming routines for the AI to follow. Sackbots can be customised using costumes and decorations in the same way that the player character is and the AI for may be copied and pasted between multiple Sackbots. Sackbots may also be controlled by the aforementioned controlinators.

All downloadable content from the first game is usable in LittleBigPlanet 2, as are most user-made levels. As of June 2013, almost 8 million levels have been uploaded and created for both the LittleBigPlanet games on PlayStation 3. #Gameplay




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