Little Samson - NES Retro Replay
Love this game and it's a challenge.. Played through some levels until I had the Game Over. Just couldn't get by that last Boss but I love my Platform games.. I know the codes are out there to get further in the game so I will look into those at a later time..
A little about the game:
A dark prince is freed from his seal by a thunderstorm, and begins to try to take over the world. The kingdom is in peril, and the King orders that the four heroes receive a summon. Four pigeons fly off to meet these heroes, and each reads the summon. From here, the player must navigate all four of these heroes through an introductory course.
From here, the strengths of individual characters must be utilized to get through a variety of courses. Several bosses await the heroes, and it is up to the player's strategy to choose which hero(es) will fight the boss. A few levels have branching exits, taking the player to different levels, although each one ends up taking the player to stages marked by skulls on the map. Here, the player fights one of the four wizards that serve as the dark prince's right-hand men, each of which shapeshifts into a larger boss when defeated (Green shapeshifts into a Cyclops, Blue shapeshifts into a magic-wielding knight, Red shapeshifts into a giant dragon, and Yellow shapeshifts into what appears to be the Grim Reaper).
Eventually, the player reaches what appears to be the dark prince's castle, and faces a golden wizard-knight at the end (which shapeshifts into a demonic skull). If the game is played on Easy, this is the final level. If played on Normal, the dark prince's true stronghold — a castle resting on a giant, green skull — arises, and the game continues for a few more levels, ending with a confrontation with the dark prince himself. In the end, through the utilization of all four characters, the kingdom is saved. All story development is shown through pantomimed animated cutscenes.
Developer - Takeru
Publisher - Taito
Director - Shinichi Yoshimoto
Producers - Kiyoshi Utata
Shinichi Yoshimoto
Designers - Yuka Kumagai
Yūko Satō
Programmers - Dainoji
D.Bo0wy
Artists - Hiroshi Kitamura
Yūko Nakamura
Writer - Shinichi Yoshimoto
Composers - Yoshiji Yokoyama
Yukie Marikawa
Tsukasa Masuko
Platform - Nintendo Entertainment System
Release - JP: June 26, 1992
NA: October 22, 1992[1][2]
EU: March 18, 1993
Genre - Platform
Mode - Single-player
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